AI Insights · Timothy · January 2022
Top 5 Racing Games on iOS in Europe Q4 2021
Explore the performance of the top 5 racing games on iOS in Europe during Q4 2021, including trends in downloads, revenue, and active users.
During Q4 2021, the top 5 racing games on the iOS platform in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD saw significant fluctuations in its weekly downloads, peaking at around 318K in early November and closing the year with approximately 241K in the last week of December. Revenue for the game also showed an upward trend toward the end of the quarter, reaching about $3K in the final week. Active users increased from 245K at the start of the quarter to 328K by the end of December.
Mario Kart Tour by Nintendo Co., Ltd. maintained a steady revenue stream, with a notable peak of around $185K in the last week of December. Downloads fluctuated but ended the quarter strong, reaching approximately 152K in the final week. Active users remained robust throughout the quarter, peaking at around 754K in mid-December.
Race Master 3D - Car Racing by SayGames LTD experienced a consistent increase in downloads, from around 55K in late September to approximately 113K in the last week of December. Revenue also grew steadily, reaching about $5.2K in the final week. Active users saw a significant rise, starting at 156K and climbing to around 281K by the end of the year.
Asphalt Legends Unite from Gameloft showed steady revenue growth, peaking at approximately $67K in mid-December. Weekly downloads varied, with a high of around 70K in the week of December 20. Active users saw a gradual increase, ending the quarter at around 146K.
Hyper Drift! by SEMEEVS, LDA had its revenue peak at around $2K in late October, while weekly downloads reached their highest point at approximately 110K in the same period. Active users increased significantly in October, peaking at around 298K, but saw a decline towards the end of the quarter, ending at approximately 148K.
For more detailed insights into the performance of these games, visit Sensor Tower.